Disney's Ghosts of Mistwood was an online social game, created for Facebook, iOS and Android devices.
I contributed to the game as a 3D artist, developing the art and style for the procedurally generated environments (see below). I also created hundreds of buildings, vehicles and props.
From my days as an art student, it was a bucket list goal to work for Disney, and I think that my enjoyment and enthusiasm can be seen in the following samples.
Please click an image to enlarge.
In addition to playing a role in helping to develop the overall artistic style of Mistwood, I also set up the rendering pipeline used to give the world its cel-shaded look. Below are some of the hundreds of 3D props and environment assets that I created for the game.
A large portion of the game took place in outdoor, wooded environments. One of the more challenging tasks was creating a procedural foliage system that could be used as a fog of war. Below are a couple of mockups showing how I used layered, pre-rendered sprites to accomplish this.
Note: The UI was the work of a different artist.